Learner Engagement Pitfalls - Artefact 7

Describe (a) the situation or context including how much experience with teaching and technology that you had at the time (b) the reason for the learner activity (learning outcomes, how it links with other curriculum areas, etc). (c) what you did (or didn’t do) (d) the result and (e) what you learned from it.

For a whanau team building activity I set up a QR code scavenger hunt around our school grounds. Students had to scan the red QR code to receive a challenge they had to complete as a team and then scan the blue QR code to receive the clue to the next QR code. Children were initially excited and eagerly headed off to complete the scavenger hunt but as the activity progressed it was evident most children had disengaged from the activity. One child was typically in control of the device scanning the codes which meant the other children were just along for the ride. Other groups scanned all of the codes and failed to complete the tasks in sequence, rather they scanned them and then tried to complete them all at once. I found that many of my year 1 students spent the time picking daisies or just running around with their group as the older students took charge as they knew what they were doing.
Looking back on this activity with some more pre-teaching and setting the scene it has the potential to be an engaging activity. Perhaps it should be done in smaller groups or done in classes rather than a whanau of four classrooms.
A QR scavenger hunt was an enthusiastic way to carry out a scavenger hunt and the same issues might have occurred regardless if the clues had be written out for the children to read. Next time before setting children out on the hunt some common understandings need to be established; ensuring all group members are included, tasks have to be completed in the order you find them, all team member need to be involved in the challenges.